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In Fortification, Grenadiers have rifle grenades, all infantry have First aids as Vet ability. 251 can be upgraded to med car to give nearby infantry heal. Pioneers can salvage wrecks to gain fuels, Light Jaegers can have stats buff when fight near Marder III and Panzergrens near Stug III. In Mechanized, Grenadiers have M24 grenades, can have stats buff when fight near 251 or 221. In Spec ops, Grenadiers have incendiary grenades, can cap faster when vet 1, Pioneers can booby trap points, Light Jaeger and Panzergrens can camouflaged when in cover, can build Goliath in HQ, 221 can be upgraded to 223 radio car(detect nearby units in maps). We dont know if we need to pay resources to unlock them.
![company of heroes marder 3 company of heroes marder 3](http://lizardsworkshop.50megs.com/Images/Marder/right.jpg)
In Pre-Alpha stage all commanders are already unlocked at game start. German faction has 3 Commanders/Doctrines so far: Spec Ops, Mechanized and Fortifications. There might be something that I missed, please feel free to add! German troops are heavily affected by its commanders, down to almost every units.
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